Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14796
?
6351
?
35786
?
21183
?
20467
?
12250
?
7779
?
16266
?
8472
?
11377
Total damage to objectives
13705
50416
10789
13233
10374
537
4317
1707
472
246
Total damage to buildings
13623
2078
3350
5010
3227
537
0
232
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
727
Total heals on teammates
0
0
0
0
656
0
0
0
523
0

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

68xpressed

Lightning Field / Hyper Charge (W)

39xpressed

Thundering Blow / Acceleration Gate (E)

34xpressed

Mercury Cannon / Mercury Hammer (R)

62xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
?
Malphite
60.9%
220 Matches
?
Mordekaiser
58.3%
163 Matches
?
Chogath
57.3%
171 Matches
?
Teemo
53.4%
161 Matches
?
Aatrox
49.7%
165 Matches
?
Darius
45.0%
189 Matches

Skill path

Most popular ability leveling order
Hextech Capacitor
P
Hextech Capacitor
To the Skies! / Shock Blast
Q
To the Skies! / Shock Blast
1
4
5
7
9
Lightning Field / Hyper Charge
W
Lightning Field / Hyper Charge
3
8
10
12
13
Thundering Blow / Acceleration Gate
E
Thundering Blow / Acceleration Gate
2
14
15
17
18
Mercury Cannon / Mercury Hammer
R
Mercury Cannon / Mercury Hammer
6
11
16

Summoner spell

Most popular spells
?
?
45.9% WR(6904 Matches)
?
?
47.5% WR(667 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.48% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Jayce
?
Dr. Mundo
0.50KDA7.00
0.44%Kill Participation0.18%
10Vision Score13
12,250Damage Dealt14,796
29Max CS Advantage19
85CS in First 10 Minutes64

Minions have varying gold values depending on their type, and the CS gap results in an approximate 403 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue50,455G
Difference+15,323G
Red35,132G
?
9,986G
?
9,435G
?
12,161G
?
10,482G
?
8,391G
3,055G
2,207G
5,285G
2,850G
1,926G
6,931G
?
7,228G
?
6,876G
?
7,632G
?
6,465G
?